Spirited Away

Spirited Away
Director: Hayo Miyazaki
Cast: Daveigh Chase, Jason Marsden, Miyu Irino
Distributor: Walt Disney Home Video
Classification: PG
Running Time: 132 Minutes

From the maker of The Castle of Cagliostro and Princess Mononoke comes one of the most amazing animated films I have seen. I must admit that I like Anime animated films in general, as they’re often weird, funny, outstandingly illustrated, and address issues that ‘western’ cartoons wouldn’t touch with a huge pair of Mickey Mouse ears. Spirited Away won the Best Animated Feature Film at the Academy Awards in 2003, running against Ice Age, Lilo & Stitch, Spirit: Stallion Of The Cimarron, and Treasure Planet, as well as Best Film: Japanese, and also won Best Film at the Golden Bear Film Festival Awards in Berlin. I think it is so acclaimed because it is truly beautiful, if not entirely original.

The story begins with our protagonist Chihiro, voiced by Daveigh Chase who also voices Lilo in Disney’s Lilo & Stitch, and her parents leaving their old life for a new one. Chihiro is worried about losing her friends, and making new ones at her new school. Her Father attempts to take a shortcut up an old road, and they get lost. They get to a strange building, and walk through to find an abandoned amusement park. Chihiro’s parents get hungry, and follow the scent to a small store with a massive amount of food, and pig out. Chihiro, not hungry, wanders off, while her family is transformed into the pigs they are! She finds a big bathhouse, and is about to enter when a young boy, Haku, voiced by Jason Marsden from the Lion King II and Hocus Pocus, whisks her away from harm. He explains that she has stumbled upon a bathhouse for the spirit world, and to help her parents she must get a job.

It’s Chihiro’s qualities such as resolve, bravery and love that get her through a series of ordeals in a strange, funny and different world, obviously a parallel to her leaving her old life and moving on into a new one. The story has a similar feel to Alice in Wonderland or The Wizard of Oz, but the world it is set seems a lot more bizarre. Maybe because it’s Japanese there could be some symbolism I am missing, but there are a series of events and characters that are just so “out there” it makes me wonder what the creator was on when he wrote this script. Not that this is a bad thing, though, as it adds an extra dimension to the film, makes you THINK, rather than sit there and be entertained / numbed as western children’s films do.

The most amazing thing about this film is the illustration. It is truly, phenomenally beautiful. From the stunningly surreal characters such as the Boiler Man, to the gorgeous River Dragon Spirit, all the characters have well defined qualities brilliantly represented by simplistic yet wonderful animation and illustration. There are no obvious computer effects, but there doesn’t need to be. Furthermore, the backdrops are simply amazing, full of flashes of colour and shadow, creating mood to brilliant effect. The time and effort gone into creating this wonderfully, abstractly weird world are incredible, and puts Walt Disney to shame.

The ending is quite abrupt and happy, almost clichéd, but after all it is a children’s film. There are some dramatic scenes, but nothing too sinister or scary, especially compared to other Manga films, although there are some gross parts involving bodily fluids. Then again, if Ren and Stimpy are any indication, kids get off on that kind of stuff. All up Spirited Away is a great kids film, and is wonderful to watch as an adult as well.

Lee Coombs @ Traffic, Adelaide

13/06/2003
After a little soiree for one of Ribbon’s drum and bass friends, where, incidentally DJ Khem played a cool dnb set, but people didn’t start dancing until Jayar dropped some funky breaks, we headed off to Traffic where the crowd was thin but the beats were Phat!

Jaywalker was playing a tidy set of new school beats mixed in with his now trademarked funky breakbeat, such as the corker of a tune Set Free, by Clubriders. Going back to back with Tiger, they played as the crowd slowly got bigger and got boozed up, and ventured out onto the dance floor. The crowd that wasn’t moving soon was as John Doe stepped up to the decks and played one of the best set’s I’ve heard him do. Cutting between tunes, dropping little samples, and playing some fantastic tunes, such as the Adam Freeland remix of Nirvana’s nevermind, he proved his worth as Adelaide’s best dnb / breaks DJ.

Surprisingly, the crowd had grown considerably, and the dancefloor was packed when Lee Coombs stepped up to the decks. Starting off with a remix of New Order’s Crystal that wasn’t the Lee Coombs remix released last year, but still cranked, he took us on an incredible ride through New School Breaks. At first, I was a little disappointed, because I was expecting more of a tribal breaks set, but Coombs is not a man who likes to be pigeonholed.

His mix was much more dancefloor orientated, and he understands how to really move a crowd. Each track he played just got better and better, each outshining the last. Tune wise there were so many of his own remixes, mixed with his own new tunes, such as machine, plus old favourites like Two Men on a Trip, my head is still spinning! Added to this is the amazingly smooth mixing Coombs achieves seemingly without any effort, he created one of the most amazing New School Breaks set’s I’ve heard this year.

The only bad thing about the night was the sound level. It was deafening! We left before the end of Coombs’ set because we were afraid of losing our hearing. I’m still saying “what” a lot when people are talking to me! However, it was a fantastic night, showcasing the best Adelaide has to offer alongside the World’s best, and shows that, finally, the breaks scene in Adelaide is getting bigger and better.

Mark Rae & Veba @ Minke / Skylab

6/6/03
There are, unfortunately, only a few promoters in Adelaide who take bigger risks than usual to bring us, the dance music loving public, the BEST and most ORIGINAL DJs and dance artists. When other promoters are content to bring out the same tired old acts we’ve seen so often, or beating the “old school” horse to death, the guys at Minke bring us people like DJ Krush a few weeks ago, and Mark Rae last night.

When we arrived we were greeted by a rather small crowd and a line up that said Mark and Veba were on at Midnight. They didn’t come on at midnight, but another act with a singer came on. I never caught their name, which is unfortunate, as they were quite good. They sounded much like Portishead, with those darker sounding beats over which lush cabaret style vocals are sung. There was a brief intermission where another DJ played, and due to the line up change again I wasn’t sure who this was, but he played nice, uptempo, dubby breaks. The crowd had grown quite considerably by this time, which is always a good thing.

Mark Rae’s mixing is sublime. Understated scratching and smooth as silk mixing, seamlessly integrating the funkiest hiphop styled breaks with the jazziest soul around. Combine this with the delectably soul filled voice of Veba and you have a truly wonderful performance. The main thrust of the music was more uptempo and funky than I was expecting, having previously heard a lot of Rae & Christian mixes, but the crowd lapped it up, and they had everybody on the dancefloor within minutes of starting. Not only did Mark and Veba perform impeccably, they seemed to thoroughly enjoy themselves, with Veba singing and dancing amongst the crowd, and Mark Rae’s wandering around before his set handing out CDs, and happily signing them and chatting to people.

The crowd was a little smaller than might have been hoped for, but it was enough to create the warm, intimate vibe that I love about Minke / Skylab, and Mark and Veba didn’t seemed fazed at all, but rather relished the friendly atmosphere. The only downside to the night was leaving by taxi and having to endure the ridiculous pap on the radio. I think I preferred it when taxi drivers used to tell you the world’s problems, and how to solve them. Going from the wonderful beats and awesome soul of Mark and Veba to the pathetic whine of Brittney clones is NOT a pleasant experience.

Harry Potter and the Chamber of Secrets

Director: Chris Columbus
Cast: Daniel Radcliffe, Emma Watson, Rupert Grint, Tom Felton, Robbie Coltrane, Kenneth Branagh
Distributor: Warner Home Video
Classification: PG
Running Time: 161 Minutes
Special Features:
Menu Animation & Audio
Main Menu Audio & Animation
Listing-Cast & Crew
Featurette: Year One at Hogwarts
Theatrical Trailer
Featurette: Game Preview (6)
Deleted Scenes: 19
Gallery-Photo
Gallery: Certificates
Featurette: Required Reading
DVD-ROM Extras
Featurette: Conversation with J.K. Rowling and Steve Moves
Featurette: Build A Scene (Dumbledore’s Office);Tour Dumbledore’s Office
Interviews-Cast & Crew
Gallery: Production Sketches
Game: The Chamber Challenge; The Forbidden Forest Challenge
Game: Colin’s Darkroom; Tour Diagon Alley; Spellcaster’s Knowledge


Harry Potter is well known and well loved by people of all ages. Following the familiar pattern of all the books, we follow Harry from his holidays with the vile Muggles, the Durlsley’s, where Harry visited by a house elf, Dobby. Dobby wants to stop Harry going to Hogwarts at all costs, in order to save his life from an unknown threat. Dobby creates a ruckus that ruins Uncle Vernon’s chance at a promotion, and Harry is blamed and locked in his room.

His friend Ron Weasley, and Ron’s twin brothers Fred and George set Harry free in their dad’s flying car. After missing the train to Hogwarts, Ron and Harry steal the car and chase the train, eventually getting to school and winding up in trouble. That is only the start though, as Harry hears a mysterious voice, and people start becoming petrified by an unseen monster, and a bloody message tells the school that the Heir of Slytherin has returned and opened the Chamber of Secrets. Suspicion is instantly thrown on to Harry, and he and his friends must try and solve the riddle of the Chamber of secrets before more people get hurt, or even killed.

I’ve always thought that these films are brilliantly cast, and this one is no different. Maintaining the core cast, we get to see them as they’ve developed as actors and people, and give the notion of time passing as we can see they are getting older. New additions to the cast include Shirley Henderson, wonderful in the role as Moaning Myrtle, and the casting of Kenneth Branagh as Gilderoy Lockhart is inspired. Jason Isaacs is suitably sinister as Lucious Malfoy, and Dobby the house elf is wonderfully voice acted by Toby Jones. The acting has come along way, with the development of Ron and Malfoy’s characters is especially apparent. The way the younger actors interact with the animated sets and creatures is astoundingly believable.

The main stars of the film are the visual effects, from the excellently rendered Dobby, to the Whomping Willow, the Ghosts, and especially Hogwarts itself, with its massive spires and moving staircases. It is a wonderful blend of computer graphics and expertly designed sets, brilliantly lit and dressed with all manner of magical and mundane items. The time and consideration gone into making the world of Harry Potter believable shines through. Further demonstrating the improvement in visual direction of this film compared to the last is the Quidditch match, which is a fast and furious rollercoaster ride that demonstrates the speed and danger of the game captured so well in the books. I thought the first films’ Quidditch match was rather average, but this one makes it far more believable and exciting.

There are a few problems with the film. Whilst this film is darker than the first film, the book is far more sinister and spooky, and it doesn’t really come out that well. Then again, you can’t scare the kids too much. Also, the film does seem to be much like the first, in the way it progresses through the story. Certain aspects of the book that are important seem glossed over in the film. For example, Harry is believed to be the Heir of Slytherin by the students, but this is hardly impressed on the audience at all to the same degree in the book.

These are the minor things that can be overlooked, but a major problem is the speed at which the film moves. Certain things seem to jump along in an episodic nature, meaning you get the feeling the story has missed something, and whilst there are no gaping holes in the plot, it is not as coherent as the first film, or the book. Furthermore the film is long, 161 minutes long, which is a very lengthy time to sit still and watch a film, especially for a younger audience. Thank God for the Pause button!

The additional footage on the extra DVD is pretty much what you come to expect from DVDs, containing cut scenes (which interestingly enough do expound on the Heir of Slytherin theme), mini-doco’s, and behind the scenes footage. Whilst it pertains more to the cinephile in us all, there are a few kids based activities and games that will keep the younger audience happy, but there’s nothing outstanding, and the interview with JK Rowling and scriptwriter Steven Kloves is just tedious, as the same questions seem to be asked over and over.

All in all Harry Potter and the Chamber of Secrets is an enjoyable romp through a wonderfully designed, magical world, as it should be. Although long, and much the same as the previous film, and whilst it does seem to jump rather than flow, it is enjoyable to watch. The acting has improved, the visual effects are fantastic, the audio is well suited to the movie, and it captures the essence of the book and the world of Harry Potter really well.

Dr Muto

Dr Muto Xbox cover image

I don’t often play platform games. Last time I played one was Abe’s Odyssey on PC about 2 years ago. I’ve played the demo of Blinx, and Whacked, and a couple of games on PS2 a while ago, but that’s about it. So I’ve got a very limited view of what I can compare this game to. Having said that, Dr Muto is an incredibly fun and humorous game that has enough variety in it to have you wanting to keep playing.

The game starts off with a cinematic that has Dr Muto dozing on the couch, dreaming of his crazy conquests. He dreams that he blows up the Planet Midway in an attempt to solve it’s growing energy problems. He wakes with a start and finds that it wasn’t a dream after all, and that the Planet Midway is destroyed. With the help of his computer Al, the good doctor has to go and steal parts for the Genitor 9000 from the 4 worlds he hasn’t blown up, as well as collect terra and isotopes to power the Genitor.

Starting in the Doc’s lab, you are given a brief introduction to the way the game plays. You have to run around the lab, collecting isotopes before the lab blows up. After this, you have to morph into a mouse and then crawl down a whole and retrieve Al’s guidance chip. This powers the telescope that allows you to travel to the four planets to retrieve the needed isotopes, terra and Genitor parts to repair the world of Midway. This is a neat way to introduce the basics of the game, and gets you used to the controls, which are fairly straight forward, and the camera, which is exceedingly annoying.

Each of the different worlds has 3 different areas, each divided into 3 again. There are a number of things you have to collect on each world, and pressing the back button can access the “master plan” which shows you which things you’ve completed and what you need to collect. Each world has it’s own dangers, mostly in the form of robot guards, various animals that you can get DNA for morphs from, and dangerous surfaces like goo and poisoned water. Using the X button sends out a blast from your Splizz Gun that stuns robots and gains DNA from animals, and using the B button blasts the robots and animals into oblivion. The A button is used to jump, and pressing this twice gives you a higher jump, used to jump over obstacles. As you travel around the world, there are boxes to blast open, which contain isotopes or “magic red bubbly”, or health potion. Robots also drop health when you kill them.

DNA is used for Morphs, which change the good Doctor into various animals, like fish, gorilla, mouse, bird, spider, etc. Each morph has different abilities, and these are needed in different sections of the game. For example, on the second world there is a lot of water, so you need the fish morph to swim. There are a lot of places that you are too big for, so the mouse morph is used to crawl through small holes. Sometimes Al will inform you of what you need to change into, sometimes it’s obvious, and other times it’s not quite so clear, and you really need to pay attention to your surroundings. If there is a grate with a hole in it, you generally need to change into a mouse. If there is a web, you need to change into a spider. Each morph has different attacks as well, some of which are quite humorous to watch.

Another part of the game involves catching a certain type of creature, called a Gomer, with your stun ray and flinging it across a room into crates and generators. These in turn open locks, secret areas or contain special items. They’re also effective against enemy robots. If you miss with your aim, or accidentally kill a Gomer, it will respawn, so there are no missing out on things because you’re a bad shot, or, more often, you can’t get the camera to do what it needs to do so you stuff up your shot.

The good thing about this game is that you can repeat a section of the levels if you think you’ve missed something. Generally the “master plan” is organised in order of what to find where, but as the game is kind of open ended, you can totally miss what you need. You can go back to previous areas once you are home, but sometimes it’s hard to remember where exactly in the world you need to go to obtain the missing Terra or Genitor piece. Going home is simply a matter of finding “transloaders”, located near the start of each area, that teleport you home and allow you to save your game. Also, when you die you go back to a certain part of the game, and not necessarily the start, so you don’t get too frustrated doing the whole level over and over again.

Graphic wise the game is fairly good. It’s a cartoon type game, so there’s nothing fantastic about it, but there’s nothing bad about it either. I can’t say if it looks like the PS2 version or not, although I would have to say it does look better than average. Sometimes the game can glitch, like a robot can get caught on the terrain and be hard to shoot or kill, but this has only happened twice for me. The sound is adequate too, but sometimes an annoying glitch occurs when you go into the transloaders and save your game where it continually plays the Splizz Gun’s capture sound until you save. The most annoying thing about the game, however, is the camera. It changes to the most annoying angles at the worst possible times. Sometimes it will move into a position where you miss out on seeing enemies, or miss gaps you must jump, and you’ll find yourself cursing at the screen on more than a few occasions.

The best part of this game is the humour. It’s aimed at a teen audience, but it is genuinely funny, with lots of puns and clever interaction with the different characters. For example, Al is obviously based on Hal from the movie “2001, A Space Odyssey”, and constantly gives you glib replies and attitude. The animations of the different morphs are sometimes hilarious, especially the mouse as he chomps the enemies and spits them out. The cute factor is also apparent, as the mouse hops around, and whenever the Doctor finds a piece of terra or Genitor he does a little dance. It’s a game that kids can play, although it’s aimed at an older audience that gets jokes about “white sticky stuff” and the like.

All in all Dr Muto is a very fun game. It’s challenging, especially the end of level bosses, and finding all the pieces you need to collect can be frustrating, but it’s not impossible. The most bothersome thing in the game is the camera, and although the black button resets the camera to “look forward”, the amount of times you end up using it makes you wonder why they didn’t lock the camera in that position in the first place. It detracts enough from the game to make me give the game a lower score, although it’s not nearly as bad as other games.

Pros:

Fun and genuinely humorous.
Big levels with lots to do that will keep you playing for a while.
Lots of variety in gameplay to keep you interested.

Cons:

That *^&!!#@! camera.
Some graphic and sound glitches that are really annoying.

Score 75 /100