Far Cry Instincts Predator

Recently, I’ve been considering plagiarising people’s reviews to write my own. I know it’s not the done thing, but when you really get down to it, there’s only so many things to say and only so many ways to say it, and say it well. And, well in my opinion, Xboxworld Australia is luckily to be blessed with some of the best writers in Australia. Dom’s excellent review of Far Cry Instincts and Dylan’s excellent review of Far Cry Instincts Evolution basically say everything there needs to be said about both games. Merge the two together, throw in a few more swear words, take out a few similes, and you’ll have my review about Far Cry Instincts Predator for the Xbox 360.

For that is all the Xbox 360 version is – both games ported from the old xbox. There is a little bit of graphical adjustment to take advantage of the 360’s power, but considering the game is absolutely gorgeous to start with, it doesn’t really stand out from the Xbox version. Sound is also given a little touch up, but these changes are only really noticeable if you play one after the other, and only to a pedant. Noticeable things like the longer draw distance and better water effects make it more akin to the PC version, but these effects don’t make the game mindblowingly different from the games on the consoles’ lesser brother. The controller setup is altered slightly to accommodate the different button arrangement of the xbox360 controller, and because the controller is of a much better design, it feels a great deal better. It’s far easier to select types of grenades now, so I’ve found I use them far more often.

Everything else seems pretty much the same. Given the power of the xbox360, it seems a massive shame that it is not utilised in any way to make the game better apart from a graphical touch up. The models appear no different, the vehicles look and handle the same, and the AI is still rather stupid. You can snipe a guard from a distance, and other AI will react, sometimes, then seem to shrug and go on its merry way, all but forgetting his ally even existed. The maps in game are exactly the same, so they’re still rather like wide corridors than the wide roaming feel that you get from the PC version. The Evolution part of the game opens it up the game a lot more, but it’s still no where near the free roaming experience of the PC version, or even other Xbox360 games.

Things do take a change for the better once you’ve unlocked the Evolution part of the game. The action ramps up as you access Carvers feral abilities, being able to run amok right from the beginning. In fact, you find yourself immediately thrust in the action as you gun for an AI driven jeep, and then flash back to where it all began. I don’t want to give too much away, but just lets say Carver should have thought with the head on his shoulders, and not the head on another part of his body. Carvers Feral Abilities have been tweaked somewhat, making them all seem much more useful. Feral Jump and Sprint are much smoother and useful, even just to get you past the slower areas where there are no guards, or you’ve killed them all.

The level design in the Evolution part of the game is also much better, opening up the maps and allowing different, less tunnelled routes to the objectives. It’s never in the same league as the PC game, which is somewhat disappointing, but does make a refreshing change. For example, you can use Feral Jump to jump on a ledge, then snipe the enemy from afar, or you can simply run into an area guns blazing, using Feral Punch to take everyone out. This gives you a greater sense of control and purpose in the game, and makes for better action.

The main problem I have with FCIP is I don’t think there are too many people out there who didn’t own an xbox before purchasing an xbox 360, and I don’t think there are too many that wouldn’t have played Far Cry on it, because it was one of the “must have” games. Like my time with Tony Hawk’s American Wasteland, I struggled with my time on FCIP. After playing through the levels on the xbox, shooting tonnes of enemy mercs, killing hundreds of those weird feral animal things, and rescuing princesses from gorillas, err, I mean reporters from evil scientists just mere months ago, I felt cheated that I had to go through and play the exact same Instincts portion again before I could unlock the new section I hadn’t played. Plus finding out that was the same as what had just been released on Xbox felt like a double barrelled blow.

Conclusion:
Don’t get me wrong, if you haven’t played Far Cry on Xbox then there should be nothing stopping you from racing out and buying Far Cry Instincts Predator right now. The Instincts portion is a great game, looks absolutely stunning, and fun and exciting, if a little easy and short. The Evolution portion of the game ramps up the action and opens it out, and will extend your time with the title somewhat, and online play is a blast. However, if you do own an Xbox, and have this game, then I can’t really recommend buying it for the Xbox360. Apart from earning achievement points from playing the game, there’s nothing here to differentiate it from it’s Xbox brother.

Pros:
Both games for the price of one
This is Far Cry, one of the most gorgeous games available.
Graphical and sound tweaks are welcome, although not all that noticeable because it’s so good to begin with
A fair amount of achievement points, if you’re into that sort of thing.

Cons:
It IS the Xbox version of Far Cry Instincts, with the tacked on Xbox version of Evolution
AI is still dumb as two bricks.

85/100

Dead Or Alive 4

The Dead Or Alive series has been the fighter all other fighters look up to on the Xbox. Not so much for the fighting, which has always had its critics I’ve always found to be fun, but for it’s appearance. It has always looked phenomenal, pushing graphics and animation to the limits of what’s possible on a console. So when the ‘next gen’ xbox came out, it seemed natural for the console to come out with the flagship fighter showing off the machines power.

And boy does it show it off! Dead Or Alive 4 is the sexiest game ever to grace a console. And this is not because it features scantily clad women with large breasts that bounce and heave in defiance of nature and gravity alongside barrelchested musclebound hunks, although that does, of course, help, but because the game looks simply breathtakingly amazing. From the beautifully rendered and textured character models, the fluid animations when fighting, to the flapping and deeply detailed textured clothing, to the wonderfully sculptured backgrounds in the well lit arenas, the look is simply stunning.

Although some have complained about the porcelain doll look of the characters, personally I think it works very well. The characters are beautiful and not all that realistic. This is no Fight Night, the characters will have arms bent and faces bashed, but show no signs of wear and tear. But I think this makes it easier to beat the crap out of the opposing player. If Tina looked more realistic, I think I’d have a real hard smashing her head into the turnbuckle in the wrestling ring.

Speaking of wrestling ring, the arenas you fight in are simply fantastic. From a street outside a casino, to a rope bridge over a canyon, a market stall, a Jurassic park ‘lost world’ with dinosaurs, to a scientific cryogenics lab, everywhere you fight is simply awesome. The amount of detail is often lost until on you as a player until the game is play online, jumping out at you as you wait for a game, but the detail is very much present in all arenas. From bunnies hopping around, pumas and monkeys, to cheering and leering crowds, there’s always something going on.

On top of that, many arenas are mutli-tiered, with different levels to smash and throw your opponent into. It is utterly satisfying throwing your opponent over a bridge or kicking them through a glass window. There are also obstacles which can be used to smack your opponent into or over, and moving obstacles such as cars and animals that can smash you and your opponent flying. And the game is one of the most well lit I have ever played. In other games on the xbox360 faces can appear ghoulish, especially in blue light, but that issue never crops up here.

The outfits have always been a big part of the DOA series, and this time Team Ninja has truly outdone themselves. Cloth and hair twirl and flow with bodies as they fight, sparkle and glint in the light. The cloth flows in a natural and realistic yet exaggerated manner. The detail on the costumes is outstanding. From the embroidery on newcomer Elliot’s gee, to the detail in Hitomi’s jackets, to the chains on Bass’ wrists, the attention to detail is superb, and you will never think that the clothing look amiss. Well, apart from some of the unlockable costumes, which whilst they still look superb, they also look utterly ridiculous and are laugh out loud funny. Examples are Zack’s silver alien suit, Bayman’s Scuba diving suit, and some of La Mariposa’s rather revealing Lucha Libre wrestling outfits.

Speaking of laugh out loud funny, some of the unlockable endings are hilarious. You’ve got to hand it to the Japanese game makers, they’re a crazy, out-there bunch. Whilst there are a few characters whose endings fit the overall story of the game and series, such as Rya and of course Helena, there are some which are just insane. Brad Wong’s ending is one of the trippiest endings to a video game period, and Liefang’s ending with a pervert groping her breasts and his subsequent ass kicking is achingly funny. It really is worth playing the game just to unlock these cutscenes.

But to unlock the cutscenes and outfits, you’ve got to fight, and if the fighting isn’t done well in a game then there’s no point playing it, even for the amazing graphics, cutscenes, unlockables and so forth. Luckily, DOA4 does hold its own when it comes to fighting. Team Ninja hasn’t tampered with the underlying mechanics found in previous DOA games, but rather have refined and honed the fighting. When you first start the game, button mashing can get you into the game a little, but as you play the game forces you to adjust your style by subtly helping you, as you’ll find that mashing moves get countered time and time again, so you start timing your attacks and stringing different button mashes into combinations.

Of course this help is subtle, and to be a true master of the fighting you have to practice, practice, practice. There is a sparring mode in which you can fight against a dumb bot, which fights back depending on what you set their AI to, and you can learn all the moves presented on screen. This mode is great for learning all the characters special combinations.

However, the series is all about attacking, and to this end blocking and countering have been revised ever so slightly. Countering in the DOA Ultimate was brutal, with half your health sometimes been taken down with one counter. DOA4 doesn’t seem as harsh on the whole, but there are certain combos which simply cannot be countered, and certain counters, especially those of Alpha 152, the end boss, are even more brutal than those found in DOAU. Blocking is all but pointless, as there always seems to be some easy attack that gets through, but can be used in a pinch especially if you find yourself stuck in a corner.

DOAU introduced online play, and DOA4 utilises Xbox Live to great effect. The staging areas are a very Japanese and very cutesy little backdrop, ranging from space stations to jungles to candy land. Your representative in these staging areas are bobble headed cartoon figures of ninjas, crocodiles, cats, dogs, skeletons, even a tree! In these staging areas you can chat to other players without interfering with the battling players, and watch the action on TV Screens. When you enter a battle, you watch the action as if you were playing, and it’s here you can cheer or smack talk the two combatants. It is here you’ll notice just how great the arenas are. As you play on line, and earn points, you can upgrade these staging areas and also buy accessories for your avatar, which is a bit of pointless fun.

Online play was good, and was as fast and furious as battling friends in the same room or against the computer, when it’s not suffering from lag. I found that, especially when playing with people overseas, lag often got to the point of being unplayable. I battled a few American hosts, and the game slowed right down, and it really wasn’t worth it. When playing Aussies, those with greater than 512K connections seemed to play fine, but those with less caused the game to lag, especially in arenas with lots going on, such as the Sahara and Casino levels. As I have ADSL 2+ and get well over 512K, the only time I noticed it really lagging was when 2 or more players were on 512 or less. It was disappointing, but the key is to play with your friends, and hope they have a good connection.

Conclusion:
DOA4 is a must have game for fans of the series, and those Xbox360 owners who need something to show off the power of the console and justify the purchase to friends and relatives. It really is a beautiful game, truly ‘next gen’ in appearance if not gameplay. This is not to say the gameplay is in anyway bad, but there isn’t much here that’s different from previous iterations of the series. This is because, of course, the series has always outdone itself in terms of the fighting, and as the old adage goes, ‘if it ain’t broke, don’t fix it’.

Pros:
Absolutely stunning in appearance across all areas of the game.
The great fighting of the series has become even more honed.
Heaps of single player unlockables and a host of Xbox Live achievements
Great online staging areas that easily facilitate online play.

Cons:
Counter system still seems a little unfair.
Lag when playing online can become unbearable when playing people on slow connections or overseas.

90/100