Midnight Club Los Angeles

Midnight Club 3 Dub edition was one of my favourite driving games. It was just so much fun racing around the city in blinged out cars, bikes and suvs. It wasn’t too easy, but it had just the right amount of difficulty to keep you interested. Although Midnight Club Los Angeles differs from Dub in that it is bigger, better looking, better sounding, and the online functions are smoother, the extreme difficulty of the game puts you off that “just one more race” feeling of its predecessor.

The story set up is you’re a hotshot from the east coast come to LA to participate in races and score lots of loot. As you race, you gain reputation which will unlock more races, unlock parts for you cars, unlock new cars and bikes, and reward you money so you can afford to upgrade your vehicle. Pretty standard fare really.

There are different colours of races – Green, Yellow, Orange and Red, meant to indicate the toughness of the race. I say “meant to”, because there doesn’t seem a whole lot of difference between green and red in reality. The difficulty of this game isn’t hard, it’s brutal, so be prepared to lose. Often. Be prepared to be leading a race from start to finish, and losing at the last second because you slightly swipe a car in traffic and go careening off the road. Often it’s better to just let go of all the buttons and come to a stop. Or select Start > Restart Race.

I found the physics to be really detrimental to my efforts at driving. When you drive really fast the camera blurs and the cars get speed wobbles, making it really hard to drive at speed, especially down curvy streets with parked cars on the side. If you so much as skim another vehicle you will lose control and start to spin. Of course once this happens, the natural instinct is to compensate, which makes everything much worse.

Moreover, even when you’re in the clear in a race, out in front by a number of street blocks, the ridiculously tight rubberbanding – the AI code used to make the other cars catch up to you – kicks you in the pants and will overtake you, even though mere seconds ago the car wasn’t even on your radar. Although I didn’t find myself ahead often, I was beaten enough times after leading the entire race that I’m positive the cars teleport metres behind you when you get too far ahead. AI Controlled cars seem to never hit parked cars or on-coming traffic as often as you do, either, but instead take perfect lines through traffic and obstacles. Even if you try and follow them, you’ll find often they make gaps that a normal driver could simply not make.

What makes this the more frustrating is you’ll get to a point where you simply have no option but to race the same race again and again and again. Yes, you’ll learn the race and the lay out and the shortcuts (the AI cars take these too, however) but it seems that no matter what you do, how well you drive, that it is simply luck that sees you win or lose, and not your skill, patience or knowledge of the tracks.

Another problem with the game is the map. The overhead “google maps” type navigation system looks quite slick, but it’s wearisome to use. You can’t get GPS style readouts at all, and often it’s not entirely clear where to go, especially in some of the “open” races or delivery missions. And the game has the problem of having some obstacles looking like you can drive through, and others which will bring you to a dead stop.

The annoying thing is not all the races are as bad as each other. Time Trials are ridiculously harsh, and races with more than 2 cars are controller throwing maddening, but it is the Delivery missions take the cake of everything that is wrong with the game. You’re just racing the clock; you are given a marker on the map, and told not to damage the car – what could be simpler? Yet the slightest bump will knock a huge slab of the damage meter, the time is preposterously short, and all the while you’re constantly pulling up the map to see if you’ve taken the right road to get to the location.

However Freeway races are really quite fun, as there’s only one other racer and up to 8 lanes of freedom to weave between traffic. It’s also easy to know where to go – simply stay on the freeway. And simply cruising around looking for the hidden packages to unlock the cheats is awesome fun! Cop chases are a thrill – they’re supposed to be right behind you! And swiping a car, spinning around, and zooming off in the opposite direction is often a godsend compared to the rest of the game.

Online racing is fun as well. Of course, being human opponents, you know the races are much farer, and lag never seems an issue. You can opt to simply cruise around Los Angeles, chatting with people and then propose a challenge which gets you into the races. You can also jump straight into a race from the menu. Races take the forms found in the offline game, but you’ve got the option of turning traffic off, as well as making your own races. There’s also capture the flag races, when you race to capture a flag and then race to another point to win. These can take the form of team games, and is comparable to my favourite xbox game – Midtown Madness 3.

No doubt about it, MCLA looks sweet. The city feels realistic, even if the driving doesn’t. There’s enough variety in the city to make you want to explore, from long highway straights to windy hilly roads. As you cruise around, you’ll notice advertising, but it’s subtle, like 7-11 branded service stations and the occasional Pizza Hut. No idea if these are in the same place in the real city of Los Angeles, but it does aid a little in navigation.

The cars all look great, but there are only 44 cars and bikes to choose from, which feels quite limited compared to other games. The customisation of vehicles is pretty deep though, allowing you to change the hoods, sides, wings, doors and so on, as well as use real world branded parts. Although not as deep as Forza, for example, you can even share and rank other people’s cars online.

Sound wise the game is also respectable. The cars sound grunty enough, and the screams of the people on the sidewalks as you cut corners are hilarious. However, the AI will taunt you during all races, and as you often race the same people and same races, it gets tired real quick. Also being based on the west coast, everyone sounds like a stereotypical gangster. I was really impressed with the music – lots of bass type music like hiphop, breakbeat, and techno, with a bit of heavy rock thrown in as well, but it will tend to repeat itself more frequently than in other games.

Conclusion:
Midnight Club Los Angeles is a decent game in all respects apart from the insane difficulty. The good races are great, and online modes are lots of fun. I realise some people like high difficultly in games, and get a great feeling of achievement when they beat the AI. However, in MCLA the difficulty borders on masochistic, and to me it isn’t very fun when you’re improving your driving, improving you car, to be beaten time and again at the last minute, and playing the same race over and over again.

Pros:
Great looking racing game
Deep customisation of cars
Realistic feeling city of LA

Cons:
Insanely difficult.
Physics and camera effects when racing fast hinder play
Map, whilst clever in design, doesn’t really do a good job
Repetitive and annoying AI taunts during races

75/100

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