Tag Archives: demo

Dragon Age Inquisition Preview

A day before PAX Aus, Xboxworld was invited to a preview of Dragon Age Inquisition at the very cool venue of Rutherglen House in Melbourne, down one of the city’s many laneways. Decked out like a hunting lodge with wood panelling walls and paintings covering every available surface and toilets and other rooms hidden behind seemingly innocuous panels, the portraits of the characters of the game blended in well with the surrounds.

My first shock was there wasn’t an Xbox One version of Dragon Age Inquisition playable. So this preview is based on the PS 4 / PC version. My second shock was just how nice the Playstation 4 controller was to use. This is why I don’t have either incidentally – every time I make up my mind to buy one or the other another reason crops up to change my mind. I’ll probably save up and get both during the inevitable Boxing Day stocktake sales.

Diving into the game, I was impressed by the depth of the character creator. I could have spent hours sculpting my Qunari Warrior, but instead I just pressed random because I wanted to jump straight into the game. And starting the game, it felt instantly familiar. The familiar ancillary characters from other games look better than ever thanks to the Frostbyte Engine, the sweeping orchestral sound track, and the wonderful environments took me to a place I have wanted to explore and learn more about since first setting foot many years ago.

But Dragon Age Inquisition didn’t grab me like it should have. Nothing immediately leapt out at me, shook me by the shoulders and said “you must rush out and pre-order this game”! Maybe I’ve spent too long in the mobile /indie space, where the market is so competitive you need to be grabbed by the balls right from the get go, otherwise you’re likely to wander off.

Maybe it’s because I chose to play a warrior, when my usual class is mage. I did this to get through the preview tutorial as quickly as possible, but now I kind of regret it. Don’t get me wrong, the combat felt nice, and I loved switching between real time and tactical battles so smoothly, but I found that I was sticking with my party caster more than my main character, with the melee combat not feeling as visceral as I would have liked. Magic has always been a far better mechanism in these games, and I’m definitely going to roll a mage when the game comes out.

And maybe it’s because I’m tired of the “Misunderstood Hero Trope” fantasy games so often use to tell their stories. Not giving too much away, you start out as a prisoner with a mystical ability and at the end of the tutorial wind up a hero, but then have to continue to prove yourself again and again and again. You know, just once I’d like to play a fantasy game where everyone realises, after I do something bloody awesome that no one else has been able to do, that I am actually bloody awesome, and everyone should love me, and stop double guessing me.

However, this criticism was short lived, because after the tutorial portion, the game opens up immensely and I got a glimpse of the variety of missions available, the fairly comprehensive crafting system, and a small hint at something darker within the storyline through some of the characters I met. It feels like there is great depth to the game, and it’s clear with the slow start this is a slow burn kind of game, as I do keep thinking about things I experienced during my brief time with the game, and I’m keen to get back to it.

I absolutely loved Dragon Age Origins. I’m one of the few people who enjoyed Dragon Age 2 for what it was. Hell, I even liked the Facebook game Dragon Age Legends! And from the small amount of time I spent with Dragon Age Inquisition, I know I’m going to be spending a lot of time with the game.

Magic the Gathering: Battlegrounds Demo

Magic the Gathering is one of the most popular trading card games worldwide. Boasting over a massive 6 million players, the market is definitely there for an xbox version – it’s just how they convert a tabletop card game to the xbox is the real question. Other Magic the Gathering video games have used a pictorial version of the cards and tabletop, much like PC versions of Hearts or Patience, but point and click gameplay isn’t really accessible for xbox users. So how have the developers gotten around it?

Right from the word go, the game has a very arcade feel. The Arena looks like something from Soul Calibre, as two wizards face each other with big, nasty looking swords, a long way from the tabletop representation shown in Magic Online. On the demo there’s one quest and 3 battles – Red (Player) vs Green (AI), the reverse, and a Player vs Player mode. The Quest mode is basically a tutorial, and teaches you how to collect mana and cast spells. Apparently in the full version of the game the Quests will allow you to get certain cards for the deck. The other modes on the demo give you a sealed deck, meaning you don’t know what you have before going into battle, and allow you to fight it out either with the computer or another player.

There’s no “tapping land cards” here, the mana pops out of the ground in the form of glowing orbs, and you have to run around and collect them. As the wizard collects the orbs, the mana bar goes up and although it does rise naturally, it is at a much slower rate. Once you get 1 whole mana point, you can start to cast spells. Like the card game, certain spells cost certain mana; for example to summon an orc it costs 1 mana point, but unlike the card game, there’s only one colour of mana. What this means it is possible to steal mana from your opponent, but staying on their side of the arena results in you taking damage.

Spells are cast immediately – no waiting around for the other person to take their turn – it’s all action from the word go! There are 3 types of spell: Creature, Sorcery and Enchantment. Creatures summon monsters to attack either the enemy wizard, or their summoned creatures. Sorcery spells aid you, or hurt the enemy directly. Enchantment spells are cast on your creatures. Choosing the right spell at right time is important, and makes the game quite tactical, capturing the essence of the card game, but making it more exciting.

The graphics and effects are really neat – no animated cards, but rather excellently rendered monsters and effects that show off the xbox’s power by having lots of things happening at once with no slowdown at all. The music is appropriately dramatic and fantasy based, and the sound effects are a good combination of sword clanging, monster noises and magic effects. While the card game both on and off computer is quite slow, this version is quite action packed and fast paced, yet still manages to contain elements of strategy. The option to play this over Live is disabled in this demo, but promises to give xbox gamers a different and exciting take on one of the world’s most popular games.

[No score due to this being a demo version of the game]