Tag Archives: FIFA 14

FIFA 14

Every time I tell people I’m writing a review of FIFA, I get the same joke “why don’t you just cut and paste last year’s version?” This year, this joke pretty much hits home. FIFA is at that point where it can only improve in incremental steps, or due to something like a next gen engine change, fall drastically from grace.

Fortunately the current generation engine hasn’t been changed, but with the next gen being provided essentially for free with the Xbox One, it’s a big ask to get even the most ardent fans to buy something which isn’t drastically different from last year’s iteration.

This is not to say EA hasn’t tried to spruce things up. This year the presentation is much cleaner, feeling as though it’s been made with swiping and touch screens in mind, and to that end it works very well, even with the controller. There’s very little going backwards and forwards through menus, with the interface being constructed more like the Xbox360 tabbed interface than the previous menu and button clicks. And now you can simply press X to save on any screen in the Career mode, which makes things for an obsessive saver like me so much better.

As to the game itself, slight adjustments have been made to make the game play smoother too. The AI has been smartened up, making use of space and runs more than any other version. And this doesn’t just apply to attacking – the back line works better and more realistically than in this FIFA than any other game to date. It does tend to cause far more off-sides from ambitious forwards in lower starred teams, however, which can get tedious.

Players tend to react more realistically to the ball, flicking passes and making subtle back heels without as much player intervention – a few flicks of the sticks will have the more fancy players doing moves which would in previous incarnations require a button dexterity only a few dedicated fighting gamers can match. There can still be issues with the ball physics and player reactions – I’ve seen a ball stop dead after hitting a player in midfield which just seemed odd, but I think it stood out because it was so unusual. More often, the more mid-rated players can step clumsily and overshoot runs, but it adds a level of realism which is not often seen in soccer games. Compare a top draw Man U vs Arsenal game to say Melbourne Heart and Adelaide United, and there is a gulf of difference, with far more clumsy action in the latter type of match, and this is reflected in FIFA well.

Speaking of rating players, this year the trading in Career mode has had a bit of an overhaul. The focus is now on hiring scouts and selecting skills and positions you’re interested in rather than overall attribute scores. At first I found this extremely frustrating as I only know a few names of stars, so didn’t know who to scout and if they were worth the money they asked or the time I was putting into scounting. But then I learned how to use the scouts – Villa (my usual side) need a pacy forward, so you can search the world for a pacy forward with an attack orientation, rather than just go for Messi who, let’s face it, will never slum for the likes of Villa. With a bit of luck and a bit of money, you can find the players you want and develop them, giving longevity to the career mode.

Ultimate team gets a bit of a shake up too. Being able to find classic players like Pele makes opening the packs far more exciting, and being able to search for players and consumables is much more refined making the process much easier. A new kind of consumable called Chemistry Styles which changes aspects of player’s playing style. For example, applying Brick Wall to a defender adds to defence and strength, whilst adding Sniper to a forward adds precision and range.

One thing I am very, very happy to see return is a more gameplay focused achievement list. Rather than Achievements like “play a game online” or “win 10 games” we see a return to “Score with a Dipping Volley”, and “Straight Arm a Defender to Protect the Ball”. It’s a subtle change, but awarding people for skill rather than persistence is always good game design. It makes me think about trying to chip a goal keeper, or running my defenders forward more often.

Speaking of skills, the new skill games are great although are much harder than previous in previous games. However, even more discouraging is the load times. In what may be a first, it’s not a criticism that it’s too slow; conversely, sometimes it feels the game loads even before the skill game has even started, and being keen to jump into a game means you often skip the skill games!

I’ve never been a fan of FIFA online, as the match making has always pitted me against a gun playing Barcelona whilst I stupidly chose Villa or Adelaide, and it’s humiliating being beaten 7 nil by a lad whose voice has yet to break. This year though I had no trouble finding a game, matched with a fellow Aussie so lag was minimal, and I think it matched us well as we drew 2-2. It probably helps that I’ve finally overcome the “Moderate NAT” issue that’s plagued me for over a year though.

I’ve always liked the soundtracks in FIFA, and this year is no different. The addition of Nine Inch Nails was a welcome surprise, although admittedly the track “Copy of A” is no “Closer” as Trent is a little older and wiser and has realised not swearing can be just as powerful a statement.

Commentary wise I was a little disappointed and confused. Last year during some matches, there was another commentator team of Clive Tyldesley & Andy Townsend for cup matches to complement Martin Tyler & Alan Smith, but this year they’re gone. Tyler and Smith do as good job as always, but when a player is retiring they constantly repeat the same thing over and over. Which is confusing, because at other times I hear completely unique commentary about players, coaches or teams, and if they talk over each other, or miss something, the commentary seems to react rather smartly, with Tyldesley apologising, for example.

Conclusion:
FIFA 14 can be seen as a refinement of a game which was pretty near perfect. It’s a refinement which grows on you after repeated playing, but is rather too subtle for even the biggest FIFA fan, especially with the anticipation of the next gen version with the potential power the new generation offers to everything from graphics to AI, combined with EA’s fancy new Ignite engine. Then again, it’s better to be mildly disappointed with a great game than to see a good series suffer, as happened with the transition from Xbox to Xbox360.

Pros:
Smoother interface
Great animations which leads to subtle gameplay improvements
Being able to save with a single button press
Chemistry styles adding more depth to Ultimate Team

Cons:
Frequent offsides
Repeating commentary

80 / 100