
In some gamers’ minds, the yearly update of EA Sports games like FIFA is an indication of what’s wrong with Triple A games. Being asked year after year to pay for what they see as a roster update is akin to nothing but the worst form of corporate greed. However, every year EA Sports and FIFA try to do something new, something to give fans of the series a reason to buy the yearly update, and not simply stick with the year before, or whichever year the fans vehemently argue was the best. Sometimes that works, like the introduction of FUT a number of years ago. Sometimes that fails, like the upgrade of engines when we first went from Xbox to Xbox360. This year, EA Sports have taken a risk and not only upgraded the engine, but added a whole new way of playing.
The big engine change is upgrading to the Frostbyte engine. Whilst FIFA has always looked good, sometimes the players and reactions to the way the match was played seemed a little off. Like when all the players played the same animation before the kick off. Like when the players seemed to do inappropriate actions to one another when one fell over. Frostbyte seeks to change all that, and does a reasonable job at it too. What this means is the game feels more lifelike than ever. Players sweat. Player breath frosts in the cold air. Players move around like players should – for the most part. There are still some odd results of the physics engine, such as often it appears players will kiss and feel each other up, which can be hilarious if you have the mind of a 12 year old (which I have).
Animations, whist still canned, appear far more varied and lifelike. The way players twist their body away from free kicks, for example, is far more realistic than previous years. Player movement feels smoother overall, and whilst close ups of players still force you into the uncanny valley, the players look far less ghoulish than in previous years.
The impact on the way FIFA plays in general is harder to recognise at first. The ball play does feel a little zippier, and the bounce and movement feel a little more realistic, although there are times where the ball does still feels glued to player’s feet. Because of the physicality of the engine, the game feels more brutal than in past iterations. Players are grabbed off the ball and physically blocked from the path of the ball. They’ve even introduced handball! It doesn’t occur often and can be switched off, but I liked having it on, because it did up the realism.
There are small changes to the way penalties and corners are handled now. There’s a movable aiming spot which allows you to pick out your man. It is deliberately imprecise and I’m not entirely sure that’s a good thing, as my I used to be rely on corners to get goals more often. You can choose to be the receiver of a corner or throw-in, allowing for more tactical outcomes however. Penalties are prefaced with a controlled run up now as well, which makes them just a little more difficult to execute.
The other big reason they introduced the new engine is the new mode – The Journey. In this mode you play as young Alex Hunter, rising from humble lower class beginnings to rubbing shoulders with the upper echelons of the FIFA sporting code. In a very RPG light-ish fashion, you improve your skills via training and playing, face and overcome several ‘big’ challenges, and make a bunch of decisions which will change your life forever… or at least to the end of the 15 or so hours you’ll be playing it. There are several animated vignettes which push the story along, as well as reaction pieces where you can be fiery, cool, or balanced and these slightly influence the game in terms of how you are seen by your peers and fans.
I must admit I was extremely dubious about this when it was first announced. PES also had a career mode which was like an RPG, but it was pretty awful, predictable and tacky. FIFA went to the expense of getting “authenticity coaches” to help with the plausibility of the story, and I must say I’m impressed. Yes, the story is tacky and predictable, but it’s played with such conviction, I even started to get angry with fake twitter feed when they would riff on Alex’s performance! Alex himself, played by Adetomiwa Edun, is likable enough, and it’s his gruff Grandfather, asshole ex-best-mate-now-rival Gareth Walker, and comic relief Danny Williams who joins you when you’re slumming in the lower league who make the story shine.
You earn your spot in the team by doing well in training, which leverages the minigames to more than just loading screen shenanigans. The mode itself can be played as a team or solo in the “play as a pro” style. I preferred team, because as is usual with the Pro mode, if your team is a bit rubbish (I chose Burnley because Claret and Blue!) then you don’t get to see much of the ball, so your score doesn’t improve as much as playing as the whole team. Playing as a team does have its drawbacks though – you can’t control the team’s formation, subs, or attack / defence approach like you can in the other modes.
There are a few other annoying nags about the mode in general. Training feels a bit grindy, however if you skip it you tend to score D or F, which means you won’t qualify for the starting line-up. It’s frustrating particularly later in the mode, because you’re doing so well during the match, which is the most fun part of the game after all, but skipping a session means you don’t get to play. You can’t skip or restart a match, although there are times, either for story purposes or because you don’t qualify for a game, that a match is skipped, so it feels a little odd. And there are odd story moments too – like being told your team faces relegation although you have won the majority of the games you played.
FUT has had some minor changes, the impact of which will depend on how interested you are in the mode. The “Ones to Watch” and Holiday Specials (the latest is a Halloween flavoured one called “Scream Team”) are new ways for prices of certain players to be artificially raised. They’ve also introduced Squad Building Challenges, which offer rewards for doing certain things, like putting a back four together all from the same country. However, the rewards are non-tradable, and be aware that doing challenges will remove those players from your club, so choose to do these wisely, especially if you have traded high value cards or even spent money on packs and players.
The other modes such as Manager Mode and the International Women’s Tournament all remain pretty much the same. Japan has been introduced to the International Women’s Tournament, and the mode is still pretty strong, feeling different enough from the men’s game, and I’m fairly certain FIFA is the only sports game to feature a women’s league at all. It would be nicer if this wasn’t tucked away behind menus this year though. Manager Mode focuses a little more on your objectives as a manager, and these are tailored more to your team. Choosing a lower division team means you won’t be asked to win the FA Cup to survive in your role, for example. However, gaining a place in the cup will give your team a financial boost. It’s a more realistic approach, which is appreciated, but doesn’t substantially alter the mode.
Conclusion:
EA took a risk with FIFA this year and it’s paid off. The new Journey mode is ultimately silly, but it’s surprisingly engaging and a lot of fun. The new engine makes the game better, not in leaps and bounds, but subtly so, and it’s not until a few hours of playing whatever mode you prefer that you appreciate the differences and the sense of realism the changes bring.
Pros:
New Engine improves the way the players look as well as the way the game plays.
New mode is surprisingly engaging and fun, leveraging disparate parts into a whole.
Women’s football remains a strong part of the game and difference to other sports games.
Cons:
Changes to FUT can result in the loss of paid for content if you’re not paying attention.
Women’s football mode is hidden behind the menus.
80/100




