Tag Archives: Lucas Arts

Star Wars: The Force Unleashed 2

The Force Unleashed underwhelmed people across the galaxy last year. Although it’s ever so fun to grab and throw storm troopers off balconies, the incredibly repetitive game play and shockingly badly boss fights, designed to show off the DMM physics but which ended up showing the limits of both this new technology and the imagination of the game designers, saw the game get reamed in the press, and have rather low sales for a new Star Wars franchise. Force Unleashed 2 seeks to address some of those concerns, but does so only half heartedly.

The story involves the clone of Starkiller, bought back from the dead by Vader and trained as a dual lightsaber wielder simply because it looks cool. Breaking out of your prison and escaping the Kamino cloning facilities, you rush off to find your old mate General Kota in an effort to find the love of your life, Juno Eclipse. Your journey takes you from Kamino to the Trade Federation homeworld of Cato Nemoidia, Dagobah, and then back to Kamino via a Rebel Frigate ship.

The locations look amazing. From the rain falling in Kamino, to the wealthy majesty of the upside down bridge cities of Cato Nemoidia to the fog covered swamp of Dagobah, the game looks less like a game and more like a Star Wars movie. I have to make special mention of the Frigate ship, which although empty at first creates a legitimately spooky feel, at least until the first wave of new enemies arrives.

However, for a game which is meant to be a sequel, there are less locations than the original, and when Dagobah is essentially an interactive cut-scene with no action to speak of, you feel cheated. The game will take you a little over 5 hours to complete and although there is an unlockable “unleashed” hardcore mode and at least one alternative ending, the short and rather contrived story and limited locations make a second play through an option only for the serious fan (or seriously bored).

The action of the game is still the same – you simply button mash your way through room after room of enemies. This time though, you start with nearly all your force powers, and there is also dismemberment, which on top of the force push/grab mechanic, is damn fun to do. There is a little more Arkham Asylum finesse to your button mashing for flourishes and kill moves. It’s almost as if the designers had something special in mind for these moves, but then that got left out of the game.

There are variations to enemies this time around to make things more interesting, but they’re rather easy to dispatch once you’ve figured out some can only be hurt by lightsaber, and others can only be hurt by certain force effects. The fact these appear in groups together on the same levels gives you a little more pause for thought, but when you realise the guy you’re sabring isn’t getting hurt, you simply mash the force buttons instead.

Two new enemies appear in FU2 and need require special mention. The little scamping robots in the Frigate level, although they do little damage and are easy to dispatch, are almost annoying as Halo’s Flood. And while the Rancors are gone from the game, the new carbonite and fire droids are almost as annoying and repetitive to battle. You take their shield away with a button mash minigame, use lightning or saber throw, and then quicktime event to dispatch them when their health is low.

The infuriating boss fights are still present, and while it’s much easier to not fail now, they still seem designed to prolong gameplay instead of creating fun. The boss fight with the Gorog on Cato Nemoida is straight out of the God Of War handbook, and admittedly would have been fun if I hadn’t played it in every adventure game since God Of War. The Terror Droid on the Rebel Ship is annoying because not only do you have to contend with the Flood-bots, you’ve got to do a force puzzle to pull things out of their sockets, and then put things back into the sockets to complete the battle. It just seems so pointless.

There is an annoying jumping puzzle right near the final confrontation stage that will make you curse and throw your controller, and once you think it’s done, there’s an additional bit to extend the gameplay out even more. When I saw this bit, I turned my Xbox off in disgust. Seriously game designers, if you’re going to make jumping puzzles in 3D action games, you need to get your camera perfect. Otherwise they just upset and frustrate players. And if you’re going to make the player restart, make it at the point they fell, not where the level starts.

And if you insist on making a jumping puzzle like this, make it lead to something awesome. The final confrontation is so repetitive for the most part that you’re thankful for the simple button mashing quicktime events it feature, and positively ecstatic when presented with the only “light / dark choice” moment in the game.

Conclusion:
The fact this game is named “Force Unleashed 2” is a misnomer. There have been minor tweaks to the game play, little change to the animations of any but the main character, rampant re-use of assets and props, and at a little over 5 hours of game play, you know this project was rushed out to make the most of the fading light that is Lucas Arts Star Wars franchise. It really should have come as an add-on for the original game, and not as a full priced, stand alone product.

However, despite the story being rather lame, the game being too short, overwhelmingly repetitive and frustratingly annoying in most of the boss fights, I can’t say it’s a completely terrible game. I found myself happily mashing buttons for 5 hours straight. Because not matter what the rest of the game does, it’s still too much fun to pick up a flailing Stormtrooper and fling him off a ledge to his doom.

Pros:
Playing with physics is always fun
flinging stormtroopers to their doom is always cool
The environments look amazing

Cons:
Too short
Too repetitive
Too derivative

65/100

FULL DISCLOSURE:

At Krome Studios in 2007, I worked as a tester on the PSP, PS2 and Wii ports of Star Wars The Force Unleashed.

I did not work on Star Wars: The Force Unleashed 2 at all in any capacity.

Armed & Dangerous

Back in the glory days of PC gaming, one company stood head and shoulders over all others for irreverent, quirky humour. That company was Lucasarts, and the games in question were Sam & Max Hit the Road, and Monkey Island. Two games that are held in such high esteem that when it was announced that a new version of Sam and Max was to be canned, the outcry by fans worldwide could be heard on Coruscant. Although no Jedi have heeded the call as yet, fans of offbeat, fun filled games need not be too worried, for it lives on in Armed and Dangerous.

Armed & Dangerous can only be described as fun. A hell of a lot of fun. From the first moment you start playing, you’ll find yourself chuckling at the comically drawn characters, enemies and the cheeky, often rude humour. The characters of the game are the first indication of how much fun this game offers – Roman, a masked fighter; Q, a very English robot who’s always drinking tea; Jonesy, a dour Scottish explosives expert who also happens to be a mole; and a weird smelly old blind man, Rexus, who is central to the plot. Not your ordinary bunch of heroes by any stretch of the imagination. These misfits, called the Lionhearts, find themselves at odds with the king of the land, who wants ultimate power buy unlocking the Book of Rule, which can only be unlocked by the person who locked it… which happens to be Rexus. So a bounty is put on the Lionhearts heads’, and every man and his dog wants a piece of them, so they have to fight their way through 21 levels of absolute mayhem.

The action comes think and fast. There are literally hundreds of opponents to kill on each level, and at your disposal is an incredible arsenal of great weapons to choose from to dispatch each and every one of them. There’s your standard sniper rifle, machine gun and rocket launcher, but there’s a whole lot more fun to be had with the crazy weapons that can be found at the Pub. Yes, the place to buy your weapons and restore your energy is the pub, quite traditional English looking pubs too. Weapons available from them include the Land Shark Gun that fires fin, connected to a shark which leaps out of the ground to devour your hapless foe. Then there’s the Guy Fawks Traitor Bomb, which makes the enemy turn on each other, and the Black Hole bomb that sucks everything around it into it, and disappears with a slight ‘pop’. There’s a whole heap more, but I’m not going to spoil it any further.

Not only can you kill lots of baddies, you can kill innocent bystanders, like sheep, penguins and peasants. You can also make a hell of a dent on the landscape, as nearly all of it is destructible. This is a game where the rule is if it moves, kill it, if it doesn’t, blow it up, just in case. However, like other shooters, at the end of missions you’re actually scored on things like accidents (killing livestock or innocent peasants, blowing up peasant houses) headshots and a few other stats that you can find in any other shooter. However, unlike those there doesn’t seem to be much point other than just a score. Which, when you think about it, is quite funny. All those other shooters are all so serious about things, and people play online and get so caught up with scores. This game throws that in your face, and has a laugh about it all.

One thing hampering the fun is the controls. They’re not standard shooter controls, and I often found myself becoming confused during hefty battles. The right trigger fires, and the A button is jump, which is quite standard, but the left trigger acts as a zoom, whereas in nearly every other shooter it’s used as secondary attack. The B button acts as secondary attack, which I found to be rather inconvenient, as I’d press A or X (reload) by accident. I also had trouble with the changing of weapons, which is used by the d-pad. Up/Down changes the main, and left/right changes the secondary weapon. In the heat of battle, fighting airship and turrets, and hordes of mean metal men, it becomes a chore to use the dpad. The action is so fast and furious that moving your thumb off the left joystick to cycle through weapons leaves you at a disadvantage, even though only slight, and it just feels totally odd in this game, although other, slower paced games use the same set up.

Another gripe is the AI, as in what AI? Sure, it’s a game of run and gun, but you have teammates, and whilst they can be ordered about, it’s at a real basic level, and they always seem to die. They’re good shots when they’re alive, but that’ll only be for half the mission. The enemy AI isn’t too bad really, if intelligence is to stand in the open and shoot you. Although if you kill one of the baddies manning a turret, another baddie will run up and man it in his stead, which is pretty clever. Yet, at the end of the day, because of this, the gameplay does become repetitive, very repetitive.

However, the cutscenes give you a reason to tolerate the gameplay. As well as being funny, (it’s worth playing this game for the one cut scene that ridicules Star Wars in such a hilarious fashion I still giggle about it!) the cutscenes are quite good graphically. The rest of the game looks great too, although the levels can seem repetitive. Whilst the environments look really cool, there’s a lack of distinction to each area. The houses and other props to blow up, and the baddies all look the same. Yet surprisingly there’s little slowdown, even with tonnes of enemies on screen, so I guess the sameness is related to a memory thing, and we can over look that when you have scores of 10,000 bullets fired and 300 + enemies dead.

There are currently two more levels to download, but despite what it says on the back cover, this game has NO online multiplayer, either through systemlink or Live! A co-operative feature would have made this game so incredibly fun that people’s heads would explode, and a must buy for fans of multiplayer shoot ’em ups, but alas, this is sorely missing. It may have been interesting on Live, or it could have been a total dud, so there’s no point pondering about that aspect, but either of these could have added more replayability to the game.

Conclusion:
Armed and Dangerous is pure, unadulterated, shooting fun. It captures the heart and hilarity of the old Sam & Max games, as well as offering a fresh coat of paint to a tired genre. If you’re looking for anything more, you’re not going to find it here, but that’s the beauty of the game and why it stands out above the plethora of shooters out there. The absence of co-operative play is a serious let down, as it is so much fun and could be doubly so with another person. The absence of online multiplayer is also a let down, but most people DON’T have broadband or Live! and it would probably seem like a pretty generic shooter anyway.

Pros
+ Furious Fantastic Fighting Fun!
+ Masses of enemies to kill
+ Destructive environments
+ Some of the funniest cutscenes to ever grace the Xbox.
+ Largest Kill Count of any shooter on Xbox

Cons
– No Co-op or Live! Play
– Controls are a bit awkward
– the window dressing is a little repetitive
– as is the action

82/100