Tag Archives: Konami

Pro Evolution Soccer 2012

With PES 2012 it appears that Konami have given up trying to fight EA and FIFA in the fight for dominance of the soccer simulation market. In every way, PES is the lesser game now. This is not to imply that PES is a bad game – It’s still a fairly decent soccer game. But that’s the problem. PES has always been a decent soccer game. Although the changes introduced in PES 2011 lifted it out of the “next gen” doldrums, this year there is no evolution, nothing that makes it remarkably different from the last year.

The greatest addition is what Konami are calling “Active AI” which boasts that players no longer flock to the ball, but rather make runs, create space, and draw markers. And it works well for the most part, especially for the AI teams, as they always seem to have a player run onto the ball and defeats your backline, especially if you’re playing a team ranked above yours.

Because of this, the game feels faster. It feels far more like the PES of old. Some people might say arcade-y. Compared to last year and FIFA, that’s certainly the case, but this shouldn’t be seen as a negative. It needs to stand out against FIFA, and if this is the way it should differentiate itself, then it’s a good difference.

And this difference shines in Multiplayer. I had issues with getting online games occurring in that I kept getting told my NAT was moderate although I’ve opened up all the appropriate ports and so forth so I never had an online game, and again I hope to put that down to review code. However, offline with four people around the screen is incredibly fun. The pace of the game lends itself brilliantly to quick matches where skill often plays second fiddle to luck.

Another difference is Master League. It’s always been more in depth than FIFA, but this year also throws something more into the works. You create a manager, and there are little rendered vignettes with players and coaches discussing issues with themselves, the team, and so on. For example, if you don’t play a good player, they’ll request a meeting with you, and you have to placate them with one of three responses. It’s very cute and very Japanese. Although never as bad as something like “All Your Base Belong To Us”, it’s apparent some of the dialogue needs to go to a real translator.

All the usual modes are here – the aforementioned Masters League, the Legend Mode, various world leagues and create your own. And of course, there are a few teams such as Barcelona and Manchester, with the unlicensed teams that you can edit and import from other users. I think we’re past the point of complaining about them getting licensed teams, aren’t we?

However, there are quite a few things wrong with it still. The problem of players just stopping when the play switches direction, a bugbear of PES for a while, is still very much present. It’s not so bad for AI controlled players, but when the player you’re controlling does it, it’s annoying as hell. And speaking of controlling players, that’s not the worst of it. There are other times when the player you’re in control of will simply do the wrong thing. It’s almost as if the game forgets that you’re in control, and reverts to the inbuilt AI.

I’ve had this occur too many times for it to be a fluke, but when the AI defender player gets between the goal and the goal keeper with the ball; it has a tendency to boot the ball straight into the back of the net for a home goal. I’ve seen my defenders do it and I’ve seen the computer’s team defenders do it. It’s kind of funny, and I’m hoping it’s a bug in my review code. That and the PS3 banners around the stadiums are hopefully addressed in the full game.

The physics of the ball has also stepped backwards. The ball feels far floatier, and spins off at weird angles at times. Curved shots seem to curve in more extreme arcs. The rubber banding to player’s feet it far more pronounced this year, with the ball bounding back to the players feet colluding with animation to give a weird disconnect at times.

And the worst thing is, as always, the commentary. Repetitive, dull, and often not following the play. At least this year the menus are slick and the music is enjoyable… apart from the looped Champion Leagues theme when playing the Champion League Mode. Yes, we get it – you’ve got the rights to it, you don’t have to loop the theme endlessly over the menu!

Conclusion:
PES 2012 offers no remarkable new features, no amazing new teams, no real advancement to the soccer game genre. This is a problem if you’re looking for something else, or something better than last year’s version, but it’s still as fun as PES always has been.

Pros:
Faster paced game, with improved AI.
Fun with friends
Cute Master League developments

Cons:
No real improvements to last year
Ball physics are a little weird
AI sometimes a little slow to relinquish control to the player
Commentary (as usual)

75/100

PES 2011

Pro Evolution Soccer used to be king of the hill when it came to soccer games. FIFA, whilst glitzy and loaded with cash, couldn’t match PES for the realism and all the fun of the World Game on a home console. However, starting with the2009 versions of the games (which were actually out in 2008), we saw the tables turn, with PES playing catch up ever since. This year is no different, but the gap has closed significantly.

It begins with the 360 passing. Quick and effective passing is what soccer is all about, and whilst it’s been good in PES in the past, it needed work. It always felt in PES that players were glued to the ball and running down invisible bits of string, with passing being based on algorithms and logic, instead of timing and forethought. However, it’s changed now to be much more flexible, and indeed harder. Now there is a power meter as well as the ability to send the ball in any direction. You must practice and get used to it, otherwise you’ll feel like passing has devolved. It wasn’t until I realised holding the trigger modifies the passing allowing you to target the ball better that I began to understand why I was passing through balls instead of passing succinctly.

This year’s game is played at a slower pace than what most PES players would be used to, but this is an improvement to the realism of the game. It complements the new passing moves and the new power meter. This makes the game slightly more tactical, which means the “ping-pong” action of the game, always a criticism of PES, almost doesn’t exist any longer.

PES 2011 retains the card modifiers for star players, and for the most part works well. Messi, although a great player, doesn’t have superpowers in real life, and the card modifiers for him don’t make him unstoppable. They add an increased depth to the way the player AI handles certain situations, but there is never a sense these star players are overpowered, just good at the game.

However, the improvements are let down somewhat by the AI and ball physics. To explain my complaints with the AI, it’s best to use examples. On a run up the field with a defending player, such as Puyol, players will do a dead stop rather than run offside. However, forwards are always faster than defenders, so this means if you dribble past the line of defence, your players will be at a standstill at some points and not running up into support. Conversely, when you’re defending, your players will run back from the player with the ball, meaning they’ll lose their marks, allowing attackers into the goal square.

Ball physics still needs a lot of work, as I’ve seen the ball bounce off a player into touch at right angles to that player, who was facing away from the direction of play. I’ve also seen a corner being headed directly upwards, which then neatly fell at the player’s feet which was volleyed into the goal. Whilst it makes the game more unpredictable, and in some ways a lot of fun, there are times when the bounce can put you at an extreme disadvantage. Particularly true is near the end of the match, when your players are tired. Last minute goals which end up in tied or lost matches are far too common in PES to be put down to simple luck.

There are plenty of modes of offer, with the Champions League and Copa Santander Libertadores (South American League) being playable, as well as being able to form your own leagues and competitions. The Master League is still incredibly in depth, seeming to take more from football manager games but applying it to how you manage your club. The menus are less obtuse and confusing than before, making it easy to get in and edit tactics, team formations, individual positions, man marking and the like. However, leaving it all to the “coach” also works just as well as getting your fingers dirty with the minutia of PES Master League.

This year the Master League goes online, and I have to be honest and say I never really gave it much of a go. I like being able to jump online, play a game, and then forget about it. If I wanted to manage teams in an in depth fashion, I’d play an online football manager. However, the few games I did have were pretty good compared to my experiences in previous years. There was an awfully long wait to get to a game, but once in it was only a little laggy, and certainly not unplayable as PES has been in the past.

The Be a Pro – sorry “Become a Legend” mode introduced a few years ago is back, but it still feels like a terrible rip off of FIFA’s mode. There’s still no ongoing notification of how you are performing during a match, which makes it very hard to develop your Legend. Personally, I think they should drop this mode and concentrate on the team game, which has always been one of PES’s strong points.

This is one of the best looking PES games in years. On field animation is great, especially with the teams licensed for the game. Other teams don’t fare so well and at times some players look a little stiff, robotic and bowlegged. Replays look fantastic, as there is a motion blur applied to the camera, and you can see players heads follow the ball as it whizzes past them. The crowd animation is still poor, and it lacks the vitality of other sports games. The ability to modify teams and now stadiums is a welcome addition, but it still feels silly to call the teams North London and Pompy.

The sound is great, for the most part too. The players call out to each other, and the authentic crowd chants and drum beating capture the authenticity of a real soccer match where the animation doesn’t. The music this year is great – no weird no-name Japanese trying to be westerners pop, but actual licensed music from Elite Force and Shihad, amongst others. However, this too is let down by the commentary. Dull, repetitive, and often not following the course of play at all. I don’t think it’s particularly the fault of John Champion and Jim Beglin, but more so the way commentary is arranged and triggered.

Conclusion:
To be brutally frank, in the preceding years PES seemed wishy washy, unsure of itself in light of the more powerful FIFA. This year, they’ve gone back to the drawing board, worked out what PES did well, what FIFA does well, and tried to make the better game. They succeeded in making a better PES, but it’s not the best football game available this year. In essence, it’s a poor man’s FIFA.

And whilst calling PES 2011 a “poor man’s FIFA” may be an insult to long term PES players, I think it’s a very admirable quality to have. Konami don’t have the teams and Leagues EA can secure, don’t have the resources to dedicate to upgrading and improving the game and engine like EA can, nor even supply as good a commentary or soundtrack as EA, but even so PES 2011 is a damn impressive attempt at a fun soccer game.

Pros:
Great new passing mechanism
Incredibly in depth Master League
Master League can now be played against others online.
Relatively lag free online play

Cons:
Bad commentary
Still has some AI issues
Ball physics still feel unrealistic and unpredictable
Some dodgy player animations

81/100

PES 09

When I played Pro Evolution Soccer for the first time about 3 years, I was instantly sold on it. Sure, the game had funny names for teams and players, and the presentation was poor, but none of that mattered because the gameplay on the pitch was so good. It was the first time I felt like I was playing a game of soccer that closely replicated the actual physical game. The player’s skill numbers actually felt like they meant something, the team play was terrific, and the game felt responsive and fun.

But oh my, how the mighty fall. PES 09 doesn’t feel like the same series I fell in love with 3 years ago. Although there have been some improvements in getting real teams and players and adding some new modes, the actual game itself seems to have suffered as a result. Although it’s on the same engine as it has been for the last 3 years, there is an enormous gap of quality between PES 6 and PES 09.

The first thing I noticed which has changed for the worse is the team play. I can’t understand why it has changed, but players seem to flock around the ball rather than play the field. They’re often out of position or worse, get in one another’s way. This is particularly true of defence, and it means the opposition will find holes in your defence more often than they should. Players no longer make decent runs, or will run straight into opposition players instead of seeking out open space.

Passing has changed so now you hold the A button for longer passes. This is a good idea on paper, but let down by poor implementation. Often a player will run to the ball, but it will suddenly decide it can’t get their and stop their run. And I mean stop to a complete standstill while another player gets the ball, or to simply watch the ball go out of bounds. PES has always played along the 8 directions of the joypad, but now it seems if the ball and player aren’t lined up completely, the game gives the ball up.

Worse still is the physics. The ball now simply doesn’t feel right. The ball feels ultra heavy – it will stop dead far sooner than it’s meant to, meaning through balls feel wasted most of the time. And although PES has always had a problem with the ball bouncing off players, now it seems even worse. Players scramble over the balls, with the ball bouncing off players like a pinball.

Then there’s the issue PES always has had that still haven’t been addressed. Like throw-ins, where the opposition has an exclusion zone preventing the player from positioning and pressuring during the throw. FIFA 09 allows players to jostle during thrown balls, and this artifice of PES makes it seem really outdated. Also trying to score from free kicks still feels as pointless as ever. Yes, you can score, but the ability to get it right still feels like luck instead of skill. And turning kicks at goals still fly over the bar every time, no matter how much or how little power you apply.

It’s not all bad, and you will still experience some of the brilliance of the former games. Although crosses seem a little weaker, volleys still look and feel awesome when they smash into the back of the net. The pace is brisker than FIFA, yet measured. Results are still far more realistic. Although 5-nil games aren’t unheard of in PES, the occurrence isn’t nearly as frequent as FIFA, even when playing on the easier settings.

PES 09 has secured the rights of the UEFA Championship League, which is quite the coup. You can choose to play this league right off the main menu, and like previous titles, the league mode is as great as ever. You will get sick of hearing the UEFA music though. And PES still has the better manager mode, and once you get into it, the deep gameplay will have you rapt. The player improvement and transfers and all the other things which make this mode great are still in place. And now even the menu system is slightly less convoluted as before! PES also has the better method of displaying of team and player stats, meaning you can tell how good a team is and where a player’s strength lies just by looking at the skill pentagram. This is far better than FIFAs 100 points system.

A new mode to tackle FIFA Be A Pro, introduced in last years FIFA, is Become A Legend. Like FIFA, you control one player and run them through their career. Unlike FIFA, you’re not limited by their seasons, but by their age, which means you can play your pro until retirement at age 35. However, it is the much poorer cousin to FIFA’s excellent offering. You will play many squad v squad matches in order to get to you main team, and these are just on the training pitch with no crowd and no commentary. Realistic, probably, but quite boring in actuality. You can skip these, but then you don’t get XP to expand the player.

You’re rewarded for the way you play like FIFA, but there’s absolutely no feedback on the pitch. It assumes you know the sport. Of course if you have poor positioning like offsides, slide too much and get carded you, you will get a bad rating, but if you don’t know much about soccer, you’re going to get a little lost. To help, holding the left bumper makes player go into position, but some sort of onscreen direction would be preferable.
The online system is sort of weird. You sign into servers which show how many people are playing, then from there look for a quick game or ranked match. It feels a little awkward. Unfortunately I’ve only managed to have one game against a friend, although it was much better than PES 08, being smoother with far less lag, it was no where near the quality of FIFA 09’s online connections.

The game looks and sounds like PES has for the last 3 years. Menus are a little cleaner and more intuitive, but not by much. The players look a little better, but I think the player animations on field have gotten worse. I’ve seen players animate for a big kick even though I simply moved the joystick left or right. I’ve also seen the ball pass through a players legs, and it looked like all the animations played at once with the player spazzing out. However, other animations look cool, like when players automatically spin past other players.

Sound wise the music once again is what the Japanese developers think is “cool” amongst soccer fans at the moment. None of it is by any recognisable group, and although it’s not completely terrible, it’s not fantastic by any means. Commentary is almost exactly the same as last year. There is a little more banter played at the end of the game and after goals and goal chances, but it gets repetitive really quickly.

Conclusion:
PES has always been the little game that could. It’s faced the might of EA and delivered a soccer game that has been superior for most of its lifetime. However, lately EA seem to have suddenly “got” what players want, and have dished up a mighty fine game in FIFA 09. On the other hand Konami have seemed to rest on their laurels, and for possibly the first time have dropped the ball and seen FIFA take the win.

PROS
– UEFA Champions League mode
– The usual deep Manager Mode
– Still a good game of soccer
– Less lag than previous PES titles.

CONS
– Team play, ball physics and passing seem to have gotten worse
– Become a Legend mode doesn’t show any on screen help during play
– No other real improvements to the game
– Commentary gets repetitive really quickly

79/100

PES 2008

The Pro Evolution Soccer series has survived because of one thing – it simulates the game of soccer really, really well. Although there was a bit of a hiccup with PES 6, with Konami leaving out half the leagues and the ability to edit teams, players and strips, it still outshone its competitors last year.

This year I want to compare PES 2008 with its main competitor, and it’s not FIFA 2008. What made me think this was a friend’s younger son who is soccer mad and absolutely loves Adelaide United (Go You Reds!). He is so excited about being able to play the A-League that even though I tried to tell him PES was a superior game, he just wouldn’t have it. To him it wasn’t better because it didn’t have the A-League. Sure, you can edit player and team names and stats, scan in team badges, and so on, but that’s “too much messing around”. And he’s right. People don’t play FIFA because it’s the superior soccer game; they play it because it’s got all the teams and players’ people love, straight out of the box.

So, to me PES 2008 biggest competitor is actually PES 6. Because PES has superior gameplay, as long as they don’t tinker with the game what is there to encourage you to buy the latest version? Well thankfully a lot. PES 2008 addresses nearly all my issues with the previous incarnation of the game. Yet there are still a number of issues to be found here, making it far from perfect.

As always, PES truly shines in its Master League. This year is no exception. With more teams and leagues on offer than the previous year, the depth is even more remarkable. You can jump in with the ‘default’ team, and this will provide quite the challenge. You’ll really have to pay attention to the way the team works together, and take advantage of transfers to bolster your side else you simply won’t progress far.

Selecting a good team makes the season easier, but it’s still no walk in the park. Even with a team like Barcelona it’s still a very challenging game.
Part of the reason is the new adaptive AI called ‘TeamVision’. Apparently designed for PES 2008, the AI team will learn your plays and adapt to your tactics, and does so pretty admirably. I found that if I was constantly attacking down the left wing, my players would be shut down. This in turn makes you adjust your style of play. I tend to always counter attack hard down the wings, but found myself playing the middle and controlling the ball, drawing fouls and slowing down the pace. It’s nice when you realise you’re learning from a game.

If anything has changed, it’s the amount of scoring that occurs. In PES 6 I had a string of nil-all draws. PES 2008 has a higher score line, but it’s never unrealistic. And given the score lines in real matches in the EPL this year, I have to take my hat off to Konami for being so accurate. This doesn’t make the game easier to beat either; working to score a goal, and preventing the AI score in return, is still as difficult as ever. It’s just you’ll tend to have 1-all draws instead of nil-all draws.

One addition that raised eyebrows when announced is diving and shirt pulling. Some people see this as a travesty; I see it as a more accurate representation of the game, as sad as that is. However, it doesn’t have a great impact on the gameplay itself. I’ve only managed it a few times as the button combo isn’t the easiest to pull off, and only seen the AI do it a few times. Plus it’s funny to take a dive, especially in the penalty area.
Graphically the game is good up to a point. Playing the game is fine, with the players looking good, crowds looking adequate, and the interface is much slicker than previous years. Gone are the unlabelled, obscure menu icons, replaced with simple descriptive words. Saving is done by highlighting “Save”. However, there is a real problem with replays. When watching the replay action after getting a foul or scoring a goal the frame rate takes a big dive and looks like slow motion. Playing back recorded replays is fine, and it’s unnoticeable if you skip the replays, but the fact it’s there is troubling.

Sound wise the game is a massive improvement over last year. There’s a variety of music now, some of it even quite enjoyable, although I think most of it was created especially for the game. They don’t even tell you the artist of the track, just the genre, which range from rock to drum and bass, but they’re pretty loose definitions of those genres. The game sound like being at a soccer stadium, but the commentary does tend to repeat itself far too often.

I mentioned Team and Player editing earlier, and it’s found its way back into the game. You can edit everything from the position of the badge on the strip, amount of colours on the team strip, position of numbers on the shorts, and everything in between. You can use the Xbox Live Vision cam to take shots of your favourite teams logo and make them more true to life. You can even import your own face, although the lack of editing tools and low quality of the camera make that more trouble than it’s really worth. If you plan on doing this, make sure you’ve got good lighting.

You can share your options with a friend if you have a memory card, though missing is the ability to share these over Xbox Live. Lacking the patience to do this myself, I would have loved the option of sharing another’s option file. I understand why this was left out though – I don’t think Konami would like to have their name sullied because some childish soccer hooligan decided to remake Chelsea with penises on the foreheads.

Speaking of Live, avoid playing this online. I’ve played a couple of games and the lag was terrible. Admittedly I’m on a slower connection now, but I’ve played other fact action games without a hiccup. This was unplayable – players warping around, goals missed as the lag tried to catch up, it was just a horrible, horrible experience. I prefer playing PES against someone in the same room, and it’s great for getting a bunch of buddies around, but avoid online play until there’s a patch.

Conclusion:
The simple fact of the matter is Pro Evolution Soccer 2008 should have been released last year. PES 6 for Xbox 360 was a gimped version of PES 6 for Playstation 2. This year we get the full game, and it’s still PES, but that works for and against it. Yes, it’s still got the awesome soccer feel. Yes, it’s controller breakingly frustrating to play at times. Yes, it’s got the ability to edit teams and players now.

But still, it feels a bit like we’re getting the same game over and over. Like the Tony Hawk series, it’s beginning to feel stale. There’s nothing extraordinarily different in terms of the actual gameplay despite the ‘TeamVision’, and he flaws it does have – the slow down in replays, the terrible online play, indicate that maybe Konami are starting to rest on their laurels slightly.

Pros:
Excellent simulation of the beautiful game
Scoring goals takes is easier, but overall play is still challenging.
Long and deep Master League.
Create your own leagues.
Ability to edit teams, players and strips is great for the fans of real clubs.
Greatly improved music.

Cons
Steep learning curve could put off players of other sports games.
Extremely laggy when playing online.
Should have allowed sharing of edited teams over Xbox Live.
Commentary gets repetitive.

85/100

Pro Evolution Soccer 6

Ok, I’ll fess up – Until Pro Evolution Soccer 6 I hadn’t really played any of Konami’s soccer games. Sure, I had seen them in action, and had a kick around with a mate, but never really explored it at any great length. FIFA was my soccer game of choice, mainly because it was pretty, had players and locations I could identify, and was easy to pick up and play. But FIFA has its faults and I was always left unsatisfied, hoping that the next game would improve on the fact that the game always seemed like a poor simulation of the Beautiful Game.

Case in point – Apart from FIFA 2006 (for original Xbox) I’ve pretty much sold or traded my past copies of FIFA because I can’t see myself playing them beyond a few months. But there must be something about the number 6, as I won’t be trading my copy of Pro Evolution Soccer 6 any time soon, well at least until PES 7 comes out. Because when I play this game, I feel as I am really playing a game of soccer. It’s like every gripe I’ve ever had about any soccer game has been addressed and fixed. There are still some flaws though, which is of course to be expected, but call me a convert.

What strikes me most about this game is how it seems like a real soccer game. My major annoyance with other soccer games is you can punt the ball forward, but there never seems anyone to be in place. Even with complex team and individual placement organisation appearing in the very latest games, I always felt my team wasn’t up to the task of getting in position when plays were made. I used to think it could be because I tend to pick lower ranked teams (go Villa!), but even when picking Brazil or Arsenal team AI seemed to be lacking.

In PES, players actually take runs to get into position, they run on the ball, and the game never seems to lag behind the play of the ball. I can’t pinpoint for sure if it’s the fact that passes to teammates are tighter, or if their on field positioning is better, or even if the controls are more precise, but I’ve found myself much more able to do exactly what I want my team to do. I never felt I was wrestling with the player as if they were determined to do their own thing, like bolt down the pitch, even though the ball was behind him.

Players seem to respond quickly and more realistically to what’s happening around them. FIFA introduced the trick stick, but players in PES 6 automatically turn the ball away from an opposing player, or tap in through their legs to another teammate, and it’s all so smooth and natural, it’s beautiful. It’s the fact that it all seems so easy and seamless that makes it a truly better game. And, unlike so often in other soccer games, I never felt a mistake was anything but my fault… well, most of the time. If I shot the ball and it went wide, it was generally because I wasn’t in a good position, or was being pressured by the opposition so lost my cool, or held the button too long to shoot the ball. Frees and Cards given felt like the result of me tackling from behind, or slide tackling when an opponent was off the ball, not some arbitrary decision on the game’s behalf. If the opposition got through my defence, it was because of a mistake I made somewhere, either in having my defence too far forward, or by not concentrating on the play.

The main thrust of the PES 6 is the long and involved Master league, in which you select a team and work your way up through the various league divisions. This is quite in depth, and the ability to refine your team’s playing ability is quite daunting. From being able to choose not only formations, but variations within formations – so you might have a 4-4-3 formation but choose to drop the main striker back a little to provide more midfield support – to being able to determine individual runs, to determining forms of attack and defence, the serious soccer gamer can tweak to their hearts delight. And this does have an impact on how the game is played. A change in formation can be the difference between a win and a draw.

Because EA owns the rights to most of the teams with an exclusive deal with FIFA, many team and player names have to be substituted for others, which is a shame. Long time PES players may be used to this, but for someone new to the series it can be a little off-putting. However, given that PES has a lot more leagues and teams than FIFA 07’s pitiful line up, fans should be a lot more happier and be able to find their team here. There are 4 licensed leagues; Eredivisie, Spain La Liga, France Ligue 1 and Italy Serie A, plus 11 licensed international teams, including Australia, plus a further 15 licensed teams including Arsenal, Celtic and Juventus. One interesting omission is the ability to change team and player names. In the past everything was editable, so even though Aston Villa is called West Midlands Village, you used to be able to edit the team names, player names, and the kits to a much better approximation of the real team. This is absent from the Xbox360 version for some unfathomable reason.

PES 6 looks great too. Sure, it’s not truly next-gen as the game engine is the same one used in the past, but the player models look great, and their likeness is even better than FIFA, which to me is pretty strange given EA’s advanced technology in this area. The animations are smooth and quite varied, and the stadiums feel exciting. Having a ref on field jumping away from the ball as well as lines men who follow the play and signal with flags adds even more authenticity. Unfortunately I found other areas of presentation to be less than ideal. The icons are confusing and small, menus require far too many button presses, and the whole feel is positively archaic compared to other soccer games.

Audio wise the game is good, with the usual crowd cheers and players calling for the ball, but the commentary of Peter Brackley and Sir Trevor Brooking can be a little repetitive, and they lack the enthusiasm of other soccer game commentators. It is funny how they use fake player names though. The music on the menus sounds like something you’d hear in an old soccer review show from the 90s – it’s kind of European techno-ish, but it too sounds outdated.

Online the game plays OK. The set up and connection is fine, but the game suffers from terrible lag, especially when playing people from other countries. The rules and penalties for pausing and disconnecting are a welcome addition, although as in many online games there are a few people who use exploits and ruin the fun for everyone. And if you disconnect because of the bad lag, you get a negative mark against your name, but if it’s unplayable then that seems a little unfair too.

Conclusion:
PES 6 is one of the finest soccer games I have played. Everything when playing a match feels fantastic. Scoring goals takes hard work, and when you do you feel as though you really have earned it. You feel in total control over what happens, and although sometimes luck plays a part, it feels more like the luck you find in a real life soccer match, rather than a fault or glitch of the game. The presentation lets the game down however, and lack of ability to edit team names and kits is a feature sorely missed.

Pros:
Excellent simulation of the beautiful game
Long and deep Master League
Scoring goals takes work and patient, but the pay off feels great
Excellent range of teams and leagues to choose from compared to other xbox360 soccer games

Cons
Steep learning curve could put off players of other sports games.
Poor presentation in menus
Lack of team editing a real shame, given the lack of real life teams available
Very laggy when playing online.

88/100